[Quick] The Smithy 2

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    Outie
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    Re: [Quick] The Smithy 2

    Post  Outie on Fri May 21, 2010 5:51 am

    - awesomely kick down the nearby door and enter like a badass with the gun
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    Re: [Quick] The Smithy 2

    Post  Dio on Fri May 21, 2010 8:21 am


    There is no door but none the less; WATAAAH! Lets flying-kick into the unknown!


    Your kick didn't connect with anything, your now in the old house.


    You swivel the camera view to third-person view, the heck happened in here?
    Is that someone in the corner there? Is that a sack of potatoes?
    Whats our first priority? >_
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    Re: [Quick] The Smithy 2

    Post  KingK on Fri May 21, 2010 8:30 am

    Freeze muthafucker! *points gun towards the thing in the corner and slowly move closer*


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    Re: [Quick] The Smithy 2

    Post  Dio on Fri May 21, 2010 9:06 am



    FREEZE MOTHERFUCKER!
    Oh they're allready dead.

    Uh... this is a little embaressing.
    I hope nobody saw me do that, it was kind of disrespectful.

    I wonder what killed him? >_
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    Re: [Quick] The Smithy 2

    Post  KingK on Fri May 21, 2010 9:37 am

    Investigate room


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    Re: [Quick] The Smithy 2

    Post  Dio on Fri May 21, 2010 10:02 am


    Edit; image says x2 "Plans", it is meant to state "Planks"

    As a side note, the walls seem to be made of brick but covered in dried clay,
    the floor is dirt and the roof seems to be straw. You've not checked the dead guy for valuables.
    Think anything in here is useful? >_
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    Re: [Quick] The Smithy 2

    Post  KingK on Sat May 22, 2010 7:48 am

    You rip out the dead guy's spine and combine it with stove to make a fire bone spear!


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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 8:14 am


    A spear? You don't think you could make a spear exactly but your sure you could make a "Coal Powered Flame Spitting Staff".
    Of course since both your hands are taken up at the moment you couldn't use it and the other weapons at the same time, of course not unless you combined your current weapons to make something a bit like this mabye;


    Does this sound suitable? >_
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    Re: [Quick] The Smithy 2

    Post  KingK on Sat May 22, 2010 8:17 am

    no, combine staff and Desh Lanton to make flame spitting spear


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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 8:33 am



    Not quite FLAME SPITTING as VOLT BOLTING. Also it's allot harder to see with this damn thing than it was with the DESH LANTON; you'll probably want to find a better LIGHT SOURCE than this thing's limited output.
    None the less you gained the special ability; VOLT BOLT which can be used to Zap things.

    Those potatoes could make ok fuel perhaps? >_
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    Re: [Quick] The Smithy 2

    Post  KingK on Sat May 22, 2010 9:04 am

    Attach unlit lamp to gun, put potatoes in barrel.


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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 9:22 am



    Sweet move bro! >_
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 11:20 am



    You've dealt with just about everything here. There was something of a hole where the stove was so you gave the remains of the dead guy a quick burial ; that is to say you hid the evidence. Theres still that CRATE by the doorway you've not checked out yet. Unless you've any ideas how to make something out of a TABLE, a BOWL and a SHARP STICK.

    Input Command? >_
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 3:57 pm

    You wander over to the crate but as you step closer The Bright Accountant's torch illuminates something outside the door;

    Ok, what the hell? >_
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    Re: [Quick] The Smithy 2

    Post  Outie on Sat May 22, 2010 5:45 pm

    - raise the lightning stick in the air and try to trick them into thinking you are some kind of god!
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 6:37 pm



    Masked Zombie: "They haaave come! The living one has come!"




    MZ: "Waaait, no I better check. Your aaalive right? Your the living one who waaas mean to come right?"
    AB: "Of course I am alive, show some respect!"
    MZ: "Sorry your vigerousness! I meaaant no offense! It's just that you know, you were meant to be weaaaring the dress of power so thaaat we caaan daaance the daance to chaaase aaawaaay the curse of the Zombie Eaaating plaaants. Yes?"
    AB: "Uhm, this dance doesn't involve any ritual sacrifices right?"
    MZ: "No no, of course not your vigerousness. We would not waaant to squaaander precious life. We have kept true to the aaanchient teaaachings!"
    AB: "Exelent, ah, then I suppose you are worthy of being saved! Yes! I am Angstly Blu! The living soul sent to dance the dance."
    MZ: "We welcome you Lady Blu. I am Hitmaaan Paaain of the Shaaarp Maaask. These aaare my fellows; Super Blob of the squaaare, then Ice Muscles and Cold Pecs of the Ovaaal!"

    You are suddenly aware that a quest has been added to your mental journal...
    Quest Log wrote:Quest Log #1; Make the Dress of Power.
    Hitman Pain asked me to make the Dress of Power so that I can Dance the Dance to chase away the Zombie Eating Plants.
    Ps. It seems that zombies have trouble with their A's.

    That uh... went well? >_
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    Re: [Quick] The Smithy 2

    Post  Syaoran on Sat May 22, 2010 6:47 pm

    ITS OK EVERYONE, IM HERE!!!!!
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 7:10 pm



    You strike a pose, Hell yes! Yourself! >_

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    Re: [Quick] The Smithy 2

    Post  starburst98 on Sat May 22, 2010 7:23 pm

    okay then, we are going to need a nice dress and a generator, plus a bunch of wiring. ask mayan dudes to help find some.
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 7:34 pm



    You throw together a MINION CONTROL PANNEL.
    You can assign your ZOMBIES to three task catagories; TEMPLE GUARDING, PERSONAL GUARDING and SCAVENGING.
    TEMPLE GUARDS will roam around the town and pick fights with any plants they encounter making things safer for scavengers, PERSONAL GUARDS will join your party and protect you from any wayward plants and help lub around those heavy assed potatoes you decided to bring along, SCAVENGERS will try and find objects that you have stated you are looking for and act as your own personal deus ex machina system for completing quests the lazy way.

    Scavenging Jobs wrote:Find;
    A Nice Dress
    A Generator
    Many Wires

    Assign Zombies to Jobs? >_

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    Re: [Quick] The Smithy 2

    Post  starburst98 on Sat May 22, 2010 7:46 pm

    have pain chill with us, blob and muscles as temple guard who watch pec's back while he scavenges.
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    Re: [Quick] The Smithy 2

    Post  Dio on Sat May 22, 2010 8:07 pm

    Things get bizzarely strategic as you enter RTS mode;




    HP: "Theres two places nearby we could search outside of town, I don't think any of the others want to leave the walls around here what with all the plants that come out of the forest roaming around, I mean it's not perfectly safe in the walls either but it does help. Theres the industrial facility thats down the main road, and then theres an old cottage by the lake where Steel Princess used to live. I reccomend that we avoid traversing the forest unless we really have to."

    Where to, the Facility or the Cottage? It's your call... >_
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    Re: [Quick] The Smithy 2

    Post  Outie on Sun May 23, 2010 3:49 am

    - COTTAGE
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    Re: [Quick] The Smithy 2

    Post  Dio on Mon May 24, 2010 9:06 am





    Damnit!
    Why do we keep getting farther off course?
    We should have gone by the Red Route...

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    Re: [Quick] The Smithy 2

    Post  starburst98 on Mon May 24, 2010 12:11 pm

    electrify water while telling it to knock it off.

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    Re: [Quick] The Smithy 2

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